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Experience Bungie | December 2009 - May 2010
Kirkland, Washington
Halo: Reach | Contract 3D Artist

  • Modeled, textured, and imported objects into the game engine
  • Worked on environment, multiplayer, and cinematic models and props
  • Created shaders for use with props and environments
  • Set up damage states for new and existing assets
  • Built collision and physics models for props
  • Maintained a fast work ethic while adhering to and exceeding quality standards
  • Worked with a team of artists to maintain visual continuity

Liquid Development | March 2008
Portland, Oregon
Damnation | Freelance 3D Artist

  • Revised and optimized 3D Game Assets
  • Produced level of detail models
  • Created UV layouts for light maps

3D Central | 2007-2008
Portland, Oregon
Various Projects | Freelance 3D Artist

  • Designed and generated character models and textures
  • Provided digital scults for baking out to normal maps
  • Produced level of detail models

Education Art Institute of Portland
Portland, Oregon
  • Bachelor of Fine Arts Degree in Game Art and Design (honors)
  • Work chosen for display at the Art Institute of Portland
  • 2005-2008

Software 3ds Max, Maya, Zbrush, Mudbox, Photoshop



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© 2008-2010 Merritt Filban. All Rights Reserved.