| Experience |
Silicon Knights| November 2010 - November 2011
St. Catharines, Ontario
Xmen: Destiny | Environment Artist
- Modeled and textured gameplay and cinematic assets
- Implemented environment art assets into the editor and constructed levels
- Worked with level designers to create block-out models and game environments
- Created tileable textures and shaders for use with props and environments
- Maintained a fast work ethic while adhering to and exceeding quality standards
- Worked with a team of artists to maintain visual and technical continuity
Bungie | December 2009 - May 2010
Kirkland, Washington
Halo: Reach | Contract 3D Artist
- Modeled and textured gameplay and cinematic assets for Halo: Reach
- Created tileable textures and shaders for use with props and environements
- Built collision meshes and set-up damage states for new and existing assets
- Maintained a fast work ethic while adhering to and exceeding quality standards
- Worked with a team of artists to maintain visual continuity
Liquid Development | March 2008
Portland, Oregon
Damnation | Freelance 3D Artist
- Revised and optimized 3D Game Assets
- Produced level of detail models
- Created UV layouts for light maps
3D Central | 2007-2008
Portland, Oregon
Various Projects | Freelance 3D Artist
- Designed and generated character models and textures
- Provided digital scults for baking out to normal maps
- Produced level of detail models
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